THE QUIET GAME TABLE
Amber Dice / Scorecard
Five dice. Three rolls. Make every choice count.
Roll to begin.
Click dice to hold them. Roll again or choose an open score below. A zero still uses the category.
How to play & scoring
Fill all 13 categories. Roll up to three times each turn, holding any dice between rolls. Choose a score button to bank that result and end your turn.
Ones–Sixes: sum matching dice. Three/Four of a kind: sum all dice if enough match. Full house: exactly a pair plus a triple (25). Small straight: four consecutive values (30). Large straight: five consecutive values (40). Chance: sum everything. Five of a kind: 50.
Earn 35 bonus points when Ones–Sixes total at least 63. House rules: no extra five-of-a-kind bonuses or jokers. Solo or two local players, no AI.
Keyboard: R rolls; 1–5 hold dice; Tab and Enter choose a score. Progress saves on this browser when storage is available.