THE QUIET GAME TABLE

Amber Dice / Scorecard

Five dice. Three rolls. Make every choice count.

Your turn

Roll to begin.

Click dice to hold them. Roll again or choose an open score below. A zero still uses the category.

0YOUR SCORE
0BEST FINISHED SOLO
How to play & scoring

Fill all 13 categories. Roll up to three times each turn, holding any dice between rolls. Choose a score button to bank that result and end your turn.

Ones–Sixes: sum matching dice. Three/Four of a kind: sum all dice if enough match. Full house: exactly a pair plus a triple (25). Small straight: four consecutive values (30). Large straight: five consecutive values (40). Chance: sum everything. Five of a kind: 50.

Earn 35 bonus points when Ones–Sixes total at least 63. House rules: no extra five-of-a-kind bonuses or jokers. Solo or two local players, no AI.

Keyboard: R rolls; 1–5 hold dice; Tab and Enter choose a score. Progress saves on this browser when storage is available.

The scorecard

A FRESH SCORECARD

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Your current game will be replaced.